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What's involved:
Each year students are challenged to undertake a specific project.
The 2024 project brief is to build a repeatable vehicle. The vehicle can be any movable device – wheeled, walking, sliding, jumping, rolling or other. It must move from a point on a flat surface to touch a wall placed at right angles to the point and then return to stop as close as possible to the start point. The device is to be started manually, but once it is underway, no interference or outside control is allowed. The project represents the first stages of a robotic device that could be used for materials handling purposes. The device can be of any construction and propulsion method, limited only by cost and size.
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Students are challenged to undertake a specific project to design, build and test:
- 2018 – an internal pipe-climber
- 2019 – an external pipe-climber
- 2021 – a repeatable vehicle
- 2022 – a line launcher
- 2023 – an internal pipe-climber
- 2024 – a repeatable vehicle
News & Updates
View all postsDesign Challenge 2024 participating universities and university technical colleges announced
Read full articleDesign Challenge 2024: Ansys Simulation Challenge
Read full articleTeam registration open for Design Challenge 2024
Read full articleDesign Challenge 2023 National Final results
Read full articleWhy Participate?
Industry Partner
This is a remarkable opportunity for industry leaders to join hands with us to support and uphold the future of young aspiring graduates by enabling them to gain real-industry experience, practical employability skills and enhanced business and people skills, all within a set time frame.
Enter the Challenge
The Design Challenge gives students from universities and university technical colleges (UTCs) a taste of ‘real world’ engineering, challenging them to design, create, present and run a device to a strict technical specification.
Enter the ChallengePrevious Winners
"More was learned from the manufacturing, prototyping and testing of our device including failures and successes, providing an understanding of real-world processes before the final reward of having a fully working product."